A new Stellaris update 3. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. There is too much data tied up in a planet. Shield hardening was extremely useful in my last game (mostly against the Scourge). PvP is where the fleet composition you use matters a lot more I think. Stellaris has a rather cheap upgrade system, where its easy to switch designs. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Maybe they won't attack next time. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The wiki doesn't say anything about them having point defense. Going from 50% to 70% or 75% shield hardening is always a great idea if you focus on shields. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. The great khan event is brutal. 6 “Orion” update includes many changes to combat. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. I wonder how good would it be against missile swarm cruiser spam. Jan 8, 2019. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. 6 shield regen, 15% shield hardening. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Deselect it. 6 "Orion" open beta. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. This mod is a global compatibility patch for Stellaris 3. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. Please don't talk to me about hardening. Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Increased the base damage of Flak PD. Living Metal and Zro are kinda weird resources because they have very few uses. " Even at 100% armour pen it still reduces damage. 75 to armor and 6. If you mean by penetration resistance, then yes. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The wiki doesn't say anything about them having point defense. That’s how badly hardening gimps penetration weapons. • 20 days ago. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. I don't know what the fuck beats a Juggernaut with 100% shield hardening. So in average the same amount of shield or armor will least half as much time as the hull. Go to Stellaris r/Stellaris. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;Stellaris. Modding it back in is easy enough, but i guess PDX were concerned about how fast shields recharge once it's enabled. It averages at 850. 25 days. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. Added new aux components that use Exotic Gases, Rare. Thread starter Chuunibyou Imouto;. 6 Badges. +25% Shield Regen +3% Shield Hardening; Missiles. Darvin3. 34. From wiki. and directly work on armor/hull. 25) gets tanked instead (meaning. Stellaris. There are few weapons in the galaxy that can penetrate the hulls. Third, buff the hardening components. It should say what event you got. 9K health and 20% evasion. update ESC Unbidden spawn logic. Strong and robust do affect the crystal, gas, more production though. Larger ships have more. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. Most of the fun in Stellaris lies not in figuring out the most efficient way to play possible, but in figuring out how to take the dumbest way to play possible and make it work anyway. 6 also includes new galaxy shapes to explore, new story events, a new. Stellaris: Suggestions. PitiRR. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I went the Evolutionary Mastery route this game (I know everyone says it's inferior, but I have fun with it and specializing pops, especially when I have slaves), I got the alien box event which gave me limited regeneration, AND I found the artifact. Nov 16, 2023PitiRR. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. Just had a random thought here. Thread starter Callinicus; Start date Jan 8, 2019; Jump to latest Follow Reply. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. So the base power and damage output of AC1 is 30% higher than Coilgun2. Stellaris. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. I fly with a combination of torpedoes and stormfire cannons. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. E. 0 “Orion”. Hardening stacking question. If your post has been moved here from another thread, please re-read the thread rules and feel. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. is it worth it do you think?And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Yes it's worth it. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Time to load it up with armor and plasma! 12. Stellaris is a sci-fi grand strategy game set 200 years into the future. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. 7. You can see that by putting two afterburners or shield capacitors on. For instance, I can join federations. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Archeao Engineers problem. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Upload AttachmentEDIT: the philosophy this is based on is pre-3. Added new. I think that crisis, FE, AE, leviathans should have hardening. In this video I take an in-depth look and test out the new Psionic Cloaking in combination with Psionic. Still, it does help shield-based fleets to harden against strike craft; I'm not sure if armor-heavy fleets, though taking bonus damage from strike craft in armor, would want to. Think about it, your have more than enough shield and armor slots to reach 100% hardening on the shields and reach 60% hardening on the armor thanks to having four utility slots. Should say something like "track all projects". It won't be that bad in 2. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Now say, 30% shield hardening cuts Disruptor damage by a third. 29. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Shield and Armor Hardeners: good only for Arcs and Torpedos, but nothing else? Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More. 2x Armor III - 430 HP. Best. That will allow you to go on a militarised economy to boost the alloys. 1 daily regen (2. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. Why the techs. - Update for Stellaris version 3. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). Decreased the base damage of explosive torpedoes. I think there is a slider in the options menu to scale the UI. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Stellaris Wiki Active Wikis. ). ago. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 1x shield capacitor. 8 Fleets. For Psionics, the main benefit would be the Psychic trait. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. Related Topics. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. 50% shield hardening. 6 ORION: Leader Balancing. Save file editing has to work too. Adds the Shrouded Star, which gives . 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. Description. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Early game of course I do the classic hangar DP, since they easily counter small ships. Ancient Pulse Armor (and other ancient armaments) are impractical. Yes they stack. Shield nullification. g. There's no difference in Shield penetration and ignore shields. Based on pre-2. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Active Wikis. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these weapons exclusively. . Don't forget to turn. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. When I mouse over the zero shields, it has a +100% shield nullification debuff. Remember the khan still gets a free death in battle, but will eventually die of old age. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. Stellaris Wiki Active Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Stellaris. ago. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. (If coupled with psionic shields or psionic barriers, it allows you to cloak with full shields). Stellaris Wiki Active Wikis. This will not only help balance armor vs shields. Later i tried picket cruiser with hardeners. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. Let's div. There's not really that much you need in terms of utility components. And it gets better: With Archaeo-Engineers AP, all archaeotech. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. Increased the range of Energy Siphons. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Jan 23, 2023. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. They have their own weapons they fire. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Stellaris Wiki Active Wikis. Time to load it up with armor and plasma! 12. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Other than Armor Hardening, it's just the edict to speed up megastructure construction. The Stellaris 3. 50, vs Gamma lasers at 6. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Field Manipulation - Tier 5. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. 7 Jobs List (WIP) Original code by bipedalshark Parser code :. With the 2. Archaeoshields should now properly provide their shield hardening bonus. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Theonar Jul. E. I ragequited after the battle, and than reloaded the save. • 2 yr. This is so effective that ~40k fleets 1:2 destro/cruiser. R5: Founder species with Psionic, Limited Regeneration, Venerable, Fertile, Robust, Talented, and Unruly. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening 2% armour/day, or 122-123 out of 6444, and 1% without Titan. This is a representation of time internal. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Ship accuracy and evasion increased by 5%. I prefer armor Regen and have a slight armor favoritism. The mining drones do a ton of. View this video if you w. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). It means it ignores shield and does damage. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. I've had trouble figuring this out exactly, but this is what it looks like. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. My ships slots are half armor, 25% crystal, 25% shields. Never had the Great Khan unite the galaxy before. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 1 comment. E. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. I just have to wait a few dozen years for gathering alloys and the game is really-really slow for my PC is old and Stellaris is unoptimized as hell. Stellaris: Armor Hardeners are very effective. The result are the same. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. It also means you will only need 50% shield hardening to fully harden against these threats. One living metal, and one for the shield, and later with 2 shield. In fact, except for the Crisis Empire, no one can afford to use expensive hardening for every ship in the fleet unless you don't care about the total number. Stellaris. My enemy has mountains of torpedoes (no neutron launchers). Hearts of Iron III: Tech Support. #2. Attack the ship with a shield penetration weapon 3. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. Most of my games last about two days. I don't have a screenshot of the 2341 battleship unfortunately, but this one from 2306 when I finally remembered that I really ought to have eliminated the Fallen Empires two or three decades ago, so time to get a move on, should give you the general idea: 70% shield hardening with a Genius Armourer on the council, physics > shields, society. my shield nullification surprise. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Living Metal and Zro are kinda weird resources because they have very few uses. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. Steps to reproduce the issue. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. So I took Archeao Engineers as a perk. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Tactics Forever, before the dev put it on Steam and then gave up on it. That’s 17. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. I've had trouble figuring this out exactly, but this is what it looks like. Think of standard gateway usage as taking a transponder. Steps to reproduce the issue. The Stellaris 3. Observe the full damage going through shield. Go to Stellaris r/Stellaris. Maybe they won't attack next time. is it worth it do you think?Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. Archaeoshields should now properly provide their shield hardening bonus. So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. armor an shield hardening definitely help ship survival vs missiles and disruptors. Shield/ armour hardening So I know hull is the go-to, but currently with repeatables my shields and armour are up to about 1. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. 1% per month on a fortress or battleship is signficant, especially when stacked with armor and ship health boosts. 2 thirds armour 1 third shield. Adds a new unique system containing a Shrouded Star with some large Zro deposits. You can also build farms on tiles without food bonus if necessary. Its not oppression. . I like shattered ring. 6 “Orion” update includes many changes to combat. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. Stellaris 3. 7% shields/day, or 250 out of 35834. Legacy Wikis. Its just farming. Originally posted by NixBoxDone:Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. . Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Legacy Wikis. Decreased the base damage of explosive torpedoes. Stellaris. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Armor does not reduce damage to shields. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. A quick search reveals that shield hardening apparently stacks. 1 jump drive range to ships in the system. That's the most common clear command. So if you got shield hardener, then 25% is dealt to shield. Update: Mar 19 @ 1:39am. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 25 shield hardening and . Added new. The shield regen is just insane and my. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). However, there are a couple situations where. 25 days. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. You should also be able to trade for food if need be. If it's the Disruptor then they're going to get a lot more dangerous overnight, and Hardening may become vastly more important. Battleships are around 11. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 5 Q3. R5: Found a choke point on a pulsar that gives 100% shield nullification. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Q2. Torpedoes got full shield penetration until ships get shield hardening. Yes it's worth it. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Their weapons also suck against shields. They punch way above what their fleet power numbers would indicate. Shields won't regenerate at all unless a charger is present (in vanilla game that is). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. . When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per. Recently I decided to pick it up again. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. last week.